Terran Talents

Terran magic has four principal talents, two metaphysical, through the use of t'rasang, and two elemental through the use of tangible earthblood.


 * Artificer - or the creating of artifacts through the outward/pushing action of infusing matter with another artisan's bloodtalent. Allows a mage to transfer blood talents but also to identify and truly understand, or augment, pre-existing artifacts.
 * Inquisitor - or healer and tracker, through their inward/pulling action of their blood magic, they can self-heal and also detect lies by sensing one's pulse. An Inquisitor can also supernaturally track by tasting or smelling the blood of their target; tasting blood also grants them divination.


 * Earthshaper -or the shaping of raw materials like clay, plants, metals, and minerals, through the act of expanding physical earthblood. This enables earthshapers to reform such matter to their preference, as well as to transform any nearby earth (creating golems for example).
 * Bloodlord - or hemokinesis, through the act of condensing and pulling on physical earthblood, enables mages to enhance their own physical condition, or to puppeteer someone who is bleeding.