Master Artificer

Plot Overview
Annev and his friends have survived the destruction of Chaenbalu, but greater threats await them in the capital city of Luqura.

As Annev navigates the city's perilous streets, he must also evade those who seek to possess and destroy him while seeking answers to the questions that continue to haunt him:

Who orchestrated the attack on his village. . . and why? Who is Reeve, and why did Sodar want Annev to find him? Can Annev trust him?

Most importantly, can Annev learn to control his nascent magic, and will he find a way to remove the cursed artifact now fused to his body? If so, what will it ultimately cost him?

As Annev grapples with his magic, Fyn joins forces with old enemies and new allies, waging a secret war against Luqura’s corrupt guilds in the hopes of forging his own criminal empire.

Deep in the Brakewood, Myjun is learning new skills of her own as apprentice to Oyru, the shadow assassin who attacked the village of Chaenbalu – but the power of revenge comes at a daunting price.

And back in Chaenbalu itself, left for dead in the Academy’s ruins, Kenton seeks salvation in the only place he can: the power hoarded in the Vault of Damnation. ..

Trivia

 * The game rules of the in-world game "Blood Stones" are heavily based on Call's own tabletop boardgames Imperial Harvest and Royal Strawberries.